From a first closed beta to a global Web3 entertainment network.
Every quarter below moves toward one goal — a single ecosystem where games, media, AI and true ownership run on the same rails. This is what we have shipped, what we are building, and where we go next.
Milestones
Creta grows in deliberate steps: prove the games, unify the platform, then open one market at a time. Follow the line down to see how the pieces connect.
2024 Q4
ShippedThe multiverse opens its doors to the first wave of players.
2025 Q2
ShippedA legendary IP returns — rebuilt for a Web3 world.
2025 Q3 – Q4
ShippedSeparate services converge into a single connected platform.
2025 Q3 – 2026 Q1
ShippedAI identity and on-chain rights become native to every service.
2026 Q1
ShippedFrom a working platform to a business ready to scale.
2026 Q2
ShippedThe first real market opens — players, clubs and streams together.
2026 Q3
In ProgressFortress W moves fully on-chain for its first live test.
2026 Q4
PlannedMultiverse, GameChain and MediaChain come together — and the platform lands in MENA.
2027 Q1
PlannedThe platform reaches South America as new partners come aboard.
2027 Q2
PlannedFull commercial launch in Creta’s flagship market — esports included.
2027 Q3
PlannedCreta’s AI tooling opens up — studio and avatars enter beta.
2027 Q4
PlannedSoutheast Asia comes online as NFTs make the multiverse ownable.
Beyond 2027 — the universe keeps expanding
What Comes Next
Dates move, ambition does not. Each phase is reviewed as it lands, and this page is updated as the plan evolves — so what you read here is always where Creta actually stands.